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 Post subject: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Sun Jan 04, 2009 7:54 am 
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Joined: Thu Jul 19, 2007 9:09 pm
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In a continuing shake up of the "professional" paintball scene the PSP has released their new rule set for 2009. The most dramatic change (IMO) is the drop in rate of fire to 10 bps for the lower divisions and 12 bps for the semi-pro and professional divisions. The PSPs rational is summed up with this quote

The following changes are made with the intent to help teams compete in our tournament series despite the uncertain economic future faced by our industry and our society as a whole. Full announcement here http://www.pspevents.com/

While I applaud their efforts in looking out for the little guy, I have my doubts that this is the way to go. It has been my experience that the only real way to limit the cost of the game is to limit the amount of paint that can be shot. That being said though, this is drastic step and I'll give them an A for effort.

For those of you who weren't playing in the "dark ages" before motorized loaders were invented, 10 balls per second was right at the break even point of what could be fed with a gravity type hopper. Now, with the invention of "eyes" I can forsee a new team showing up at a PSP event with stock IONs and TACAMO loaders. Now that would be ironic. :lol:

I have yet to see a person who doesn't like to shoot full auto though. It brings a smile to everyones face. Some people just will not give it up. Therefore.........the burning question in my mind is...........

"Where will the 25 ball per second space guns go?" :?


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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Sun Jan 04, 2009 8:15 am 
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E-7 SFC
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"uncertain economic future faced by our industry and our society as a whole"

Why does that sound so overly epic? lol. As for the 25 bps space guns...who knows?!

But that truely is a dramatic change, it might even draw me to look into speedball.

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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Sun Jan 04, 2009 2:48 pm 
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:idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea:

Gee, only took the new depression to come to this conclusion...

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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Mon Jan 05, 2009 12:36 am 
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I've heard it was a move to up paint sales... Someone said that they heard it was done with the hopes less players will get hit off the break and make it to the bunkers. Thus more people in the game for longer. And I mean honestly, 10 bps on a constant stream vs 13 or 15 bps... Do we really think they are gonna shoot less paint? Make longer more drawn out games to make it a more spectator friendly game. Better for TV.

Dont know if there's any truth to that, but it is a theory I heard.


I'm sure we will find out in due course. We do happen to know a certain PSP ref...

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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Mon Jan 05, 2009 3:14 am 
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Joined: Thu Oct 18, 2007 4:48 pm
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Screw ramping of any sort...go semi and actually use some skill...

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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Mon Jan 05, 2009 10:51 pm 
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Unfortunately skill, as defined by some, is how fast they can pull a trigger.


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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Tue Jan 06, 2009 1:45 am 
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Doug wrote:
Unfortunately skill, as defined by some, is how fast they can pull a trigger.

Well I have no issue with how fast you can pull the trigger. The issue that bugs me is if you can't pull what you're shooting, then you don't deserve to shoot that fast. Thats why ramping has always ticked me off in the tourney scene. The tourney scene is all about competition (nothing wrong with that), however, as far as I'm concerned the industry molded around the people who sucked. Player A may have good field reading skills but he might be horrible on the trigger - well instead of forcing Player A to practice his shooting skills well we will just make it easier for him with ramping. Im not going to lie I got into the speedball scene for a little bit (couple of months) and the thing that really pissed me off was I was faster on the trigger than most guys out there, yet on the run even the best player cant pull that fast on semi. So I would always get stomped on my runs by players shooting ramping. Not to sound like I hate the world, I just found it funny when I gave a "good" player my gun they could only squeeze 5-8 bps out of it and the whole time they shoot ramping at 15. Anyways, whenever I play speedball I always refuse ramping and always go semi. When a player shows me he can shoot 15 on semi...then as far as I'm concerned he should be able to shoot 15 all he wants (on semi of course). So in my opinion all remaining Tourney leagues should switch to uncapped semi - with debounce set correctly.

Further, nothing compares to marksmanship, Ill admit I'm not the best shot and do rely on higher BPS to help me out on certain situations (plus everyone loves a good FA). However, in the real world automatics do exist and add atmosphere to fun military simulation. Plus, suppressive fire is a valuable tactic to use to take advantage of the situation (thus referring back to my argument of if you can shoot that fast you deserve to shoot that fast).

In conclusion, because the Tourney scene is a competition, player skill should be checked in all areas - including trigger speed. However, because milsim paintball is a simulation and not a competition FA and Burst modes can and should be allowed as long as the ROF is reflected realistically.

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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Sat Jan 10, 2009 5:54 am 
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Well said FanDam. I couldnt agree with you more. What happen to it being a test of skill? Its turned out to a test of who better applies the technology and who has the biggest budget for gear and paint.

That was one of the reasons I liked that tourny deal Ferg was getting into that never took off. The Limited Tech Tourney. Wonder why a tournament that utilizes actually skill over technology didnt go over well? Anyone want to take up that argument? No electronics, no force feed, no air assist. Restrictions on air and paint you could take with you on the field. Limited Tech died a slow death.

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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Sun Jan 11, 2009 8:47 am 
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Joined: Tue Nov 27, 2007 8:55 pm
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im all for keepin the game fair but 10 bps sounds awful slow even for the olddays


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 Post subject: Re: PSP drops rate of fire to 10 and 12 bps for 2009
PostPosted: Mon Jan 12, 2009 1:28 am 
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Fair probably doesnt equal into it. There motive is money. Either making it or saving it.

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